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Channel: Answers for "Getting the same 'rounded' value of a Vector3?"
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Answer by Eric5h5

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I expect Vector3 just has a function like this: public override string ToString () { return "(" + x.ToString("f1") + ", " + y.ToString("f1") + ", " + z.ToString("f1") + ")"; } That's all, no magic or mystery or already-rounded numbers, sorry. ;)

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